AI Insights · Timothy · October 2022
Top 5 Insects Games Performance in Norway Q3 2022
Discover the performance metrics of the top 5 insects games in Norway during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 insects games on a unified platform in Norway displayed diverse performance metrics. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these popular games.
The Ants: Underground Kingdom experienced fluctuations in weekly revenue, peaking at approximately $4.7K at the end of June and then seeing various ups and downs, ending the quarter at $1.6K. Weekly downloads for the game started at 356 and showed a notable decline, reaching a low of 144 in mid-September before slightly rebounding to 264 by the end of the quarter. The game’s weekly active users began at 1.1K and saw a gradual decline to 1K, with minor fluctuations throughout the period.
Ant Legion showed a steady increase in weekly revenue, starting at $198 and reaching a peak of $779 at the end of August, before ending the quarter at $694. Downloads for the game began at 875 and saw a significant drop, stabilizing around 218 by the end of September. The game’s weekly active users showed a positive trend, starting at 1K and increasing to 986 by the end of the quarter.
Worms3 had relatively stable revenue, peaking at $174 in mid-August and ending the quarter at $68. Weekly downloads were low throughout the quarter, starting at 7 and fluctuating slightly, ending at 9. There were no active user metrics available for this game.
Pocket Ants: Colony Simulator saw its weekly revenue peak at $221 in mid-July and then gradually decline, ending the quarter at $98. Downloads for the game started at 109 and saw a downward trend, ending at 32 at the end of September. The game’s weekly active users started at 184 and saw a steady decline, ending the quarter at 73.
Worms 2: Armageddon showed stable revenue throughout the quarter, peaking at $90 in mid-July and ending the period at $50. Weekly downloads for the game were consistently low, starting at 2 and ending at 7. There were no active user metrics available for this game.
For more detailed insights and analysis, visit Sensor Tower.